As of today, I'm the proud new owner of the Unit sourcebook "Defending the Earth" for Cubicle 7's Doctor Who RPG.
I have yet to read it completely, but after a first flip through the
book left me with a very good impression. There is actually a lot of
information about the old series as well as the new one in it. And I am
seriously considering running one of the two included adventures at the
next convention in Oldenburg (Oldenburger Rollenspiel Tage on the first
weekend in february).
The sourcebook offers a whole chapter on
UNIT history which, combined with the one on modern UNIT, gives a fairly
comprehensive overview over the organisation. The chapter about UNIT
personal offers some new and intriguing traits and skill expertises, as
well as values for most important characters, starting from the
Brigadier right up to Captain Magambo and Malcolm Taylor.
There
is a chapter which expands on the fighting rules - which is very useful
since the corerules don't offer much in that regard - including extended
firearms rules, mass battles, and special circumstances that might come
up in fights.
Then, there are a few pages reserved for UNIT
cover ups, or at least of possible things to tell people if you can't
say that aliens did it. The chapter includes a very very short option of
including media interest in the game - which reminded me a lot of a
similar chapter in the "Primeval" sourcebook. Primeval gave a lot more
thought (and space) to this aspect of "secret organisations", so I may have to go back to read
up on it there. This is definitely a plus for having the two games be
completely compatible with each other. :-)
The chapter on
gamemastering and building UNIT themed campaigns is about 20 pages long -
and one of the more interesting parts of the book for me, considering
the campaign I'm currently running. So, I'll have to look at that later.
The last part of the book (about 30 pages) is taken up by
two adventures: "Prison of the Slavers" and "Mind the Gap", both of
which are nominally set in England / London, but could, if necessarily, be
moved to any other locale. There's also about 4 pages of adventure
seeds included, which are similar in make-up to those in the
adventure-booklet of the corerules.
Honestly, I think that this
book is a great extension to the corerules. And now, I'm really looking
forward to try these new things out at the ORT.
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